9/19/2023 0 Comments How to get to book 2 in moss on vr![]() It’s all told like one grand fairy tale really, with it easy to find yourself utterly engrossed in the storytelling. You’ll continue that adventure immediately, with a recap of previous events told before you venture across the fantastical land once more. The game literally picks up at the conclusion of the first adventure, with Quill having vanquished the monstrous snake Sarfogg as she journeyed to collect the five shards of glass to defeat the Arcane army that threatens her homeland. Check out a gallery of screenshots down below: Moss: Book II looks to embrace the successful formula and continue the journey of Quill (the lovable mouse protagonist from the first game), all whilst introducing a more expansive world and expanded gameplay mechanics to ensure that the adventure is just as enthralling as the first. In a time where the vast majority of virtual reality titles were first-person shooters or puzzlers, Moss did something that felt more unique and intuitive. We got a long way to go.Moss has always been one of my favourite virtual reality titles not only because it’s a brilliant 3D platforming adventure in its own right, but also because it demonstrated how virtual reality could take a traditional genre and make it feel more immersive and fresh. "I feel strongly that the best in VR is still ahead of us, potentially far ahead of us. He said he hopes the new hardware will lure many console gamers into VR. Stiksma shows optimism coupled with realism when we ask him how he sees the future of VR being affected by PSVR 2. The manufacturers of VR headsets are also keeping a low profile. Hardly any VR studio gives concrete sales figures. Unfortunately, it doesn't get more concrete than that - which also always makes it difficult for us to assess the market situation. The response has been great, said Stiksma, and the studio is proud to be able to publish on all platforms. Whether fan service makes sense in such a small market is primarily a question of budget. That was really important for us," said Stiksma. "The majority of players of the Moss I are on PSVR and we thought it made sense that the second Part will be on a platform they could access to continue the story. But in hindsight, was the decision to release Playstation VR first the right one? ![]() Polyarc did not want to comment on the sales figures. Playing sounds as haptic effects also opens up great possibilities, according to Stiksma. Fragile objects, for example, respond to the force applied to the trigger and break once the resistance of the trigger is overcome. In addition, interactive items will be highlighted just by looking at them.Īnother advantage, he said, is the advanced haptic feedback and adaptive triggers built into Sony's Sense controllers. In this case, Quill can tell that you're looking at her now, and you can imagine the cool things you can do around that," said Stiksma. "The differences you going to see are the eye tracking support, which allows for Foveated Rendering and also allows us to have characters understand that you're looking at them. Polyarc is one of those studios: enhanced versions of Moss I and Moss: Book II will be launch titles for Playstation VR 2 on February 23, 2023.Ĭheck your inbox or spam folder to confirm your subscription. The technology of Sony's new VR headset is promising - and several studios have already announced that they will port their old VR games to the new headset due to the PSVR 2's backwards compatibility. VR enthusiasts are hoping for a second springtime for console VR with the Playstation VR 2. The original Playstation VR only boosted the success of VR gaming a bit in the beginning, and then increasingly disappeared into oblivion due to glaring hardware shortcomings and a lack of content. Moss I and II are launch games for PSVR 2 Yet despite the strategically questionable decision to release the game exclusively on a dead platform, Studio Polyarc was able to nab the award for Best VR Game at the Game Awards for Moss II. Still, it doesn't have to guarantee financial success, as the rumors surrounding Moss: Book II's poor sales figures show. Those are perhaps the two most important ingredients for a successful VR game. They need to do particularly good marketing (which doesn't mean expensive) to attract the attention of potential players. Still, the market is difficult: studios need to have an excellent concept that takes advantage of virtual reality. Of course, this is as wrong as it is one-sided - there are already several financial success stories for VR games and VR apps, including the Quest platform. VR games seem to be the unloved stepchildren of the gaming industry: At first glance, they don't promise enough profit to be seriously considered as an option for new projects.
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